Q&ATelkom Indonesia’s Faisal Djoemadi and Joddy Hernady on blocking Netflix and monetization from video gamesAs new revenue sources emerge, so does Telkom’s business strategy. 5 mins read
Honor of Kings and Game for Peace are losing users, but they still are the two most popular mobile games in China Visual StoriesInfographic | Tencent’s blockbuster games are losing users to short video2 mins read
Despite their stellar performance, women gamers in China see limited exposure and scant resources. InsightsThe trials and tribulations of women e-sports players in China6 mins read
Started with six people in July 2019, SuperGaming now has a 28-member team and is gearing up for the launch of its social gaming platform. InsightsThis Indian startup is building a social network around video games: Startup Stories5 mins read
Social commerce, gaming, local language-based businesses are a few spaces that investors can’t miss in 2020. InsightsFive new sectors that shined in India in 2019 | KrASIA Year in Review6 mins read
E-sports earnings are largely relying on games themselves instead of competitions and clubs. Visual StoriesInfographic | Chinese e-sports industry earned USD 14 billion revenue in 20192 mins read
The gaming giant latest step to meet the Chinese government regulations over gaming addiction. NewsTencent will take down 32 of its games for failing its own “Healthy Gameplay System”2 mins read
The company has reportedly beat out rivals Kuaishou, Huya, and Douyu to secure the deal. NewsBilibili shells out USD 113 million for League of Legends World Championship streaming rights in China2 mins read
The Japanese games company partners with Tencent to clear regulatory hurdles. NewsNintendo to market Switch console in China1 min read